#include <MeshUtilities.hpp>
Public Attributes | |
| std::vector< unsigned int > | OldCell0DToNewCell0D = {} |
| each element is [old Cell0D index] = new Cell0D index | |
| std::vector< unsigned int > | OldCell1DToNewCell1D = {} |
| each element is [old Cell1D index] = new Cell1D index | |
| std::vector< unsigned int > | OldCell2DToNewCell2D = {} |
| each element is [old Cell2D index] = new Cell2D index | |
| std::vector< unsigned int > | OldCell3DToNewCell3D = {} |
| each element is [old Cell3D index] = new Cell3D index | |
| std::vector< unsigned int > | NewCell0DToOldCell0D = {} |
| each element is [new Cell0D index] = old Cell0D index | |
| std::vector< unsigned int > | NewCell1DToOldCell1D = {} |
| each element is [new Cell1D index] = old Cell1D index | |
| std::vector< unsigned int > | NewCell2DToOldCell2D = {} |
| each element is [new Cell2D index] = old Cell2D index | |
| std::vector< unsigned int > | NewCell3DToOldCell3D = {} |
| each element is [new Cell3D index] = old Cell3D index | |
each element is [new Cell0D index] = old Cell0D index
each element is [new Cell1D index] = old Cell1D index
each element is [new Cell2D index] = old Cell2D index
each element is [new Cell3D index] = old Cell3D index
each element is [old Cell0D index] = new Cell0D index
each element is [old Cell1D index] = new Cell1D index
each element is [old Cell2D index] = new Cell2D index
each element is [old Cell3D index] = new Cell3D index